Families

Caravan of Commerce: +1 Willpower
Caravan of Entertainment: +1 Awareness
Caravan of Memory: +1 Intelligence
Caravan of Mysticism: +1 Perception

Existing Schools

Ra’Shari Knife-Fighter
Trait: +1 Agility
Integrity: 3.5
Skills: Sincerity (Deceit), Defense, Divination, Knives, Perform: Dance, Tahaddi, Any one skill
Outfit: Knife, staff, clothes, cloak, shoes, 5 copper

Ra’Shari Trader
Trait: +1 Intelligence
Integrity: 2.5
Skills: Commerce, Courtier, Temptation (Bribery), Etiquette, Lore: Underworld, Any two skills
Outfit: Staff, clothes, cloak, shoes, cart, scales ,10 copper

Ra’Shari Diviner
Trait: +1 Perception
Integrity: 3.5
Skills: Sincerity (Deceit), Divination, Medicine (Herbalism), Any one Perform skill, Spellcraft, Lore: Theology, Any one skill
Outfit: Knife, staff, clothes, cloak, shoes, 5 copper

Homebrew Schools

Ruvsero (Warrior)
The Ruvsero are the result of the extensive training given by the Ebonites to their Ra’shari allies to assist them in better serving against the forces of Kali-ma. The technique is young, with no more than a few dozen members, none of which have even yet had the opportunity to truly test themselves against the enemy they are preparing to face.
Technique Rank: 2
Replaces: Knife-Fighter 2
Requirements: Knives 4, Willpower 3
Technique: Strength against the Dark
The Ruvsero have been trained by the Ebonites to not only stand against the Darkness, but to strike it down as well. You gain a +1k0 bonus against Fear effects. In addition you gain a +0k1 bonus to your damage rolls against any opponent that you know has Shadowlands Taint or Shadow Corruption.


Ra'shari Charm Maker (Sahir)
It's often hard to tell whether or not the charms and protections the Ra'shari sell actually work. The cynical assume that it's nothing more than tricks and chicanery. However, scattered amongst the four caravans are a few Diviners with the knowledge to imbue a talisman with the magics particular to the Caravans. These Diviners are very careful about revealing such powerful magic however.
Technique Rank: 3
Replaces: Ra'shari Diviner 3
Requirements: Two Craft or Artisan Skills at 3
Technique: Talisman of Memory
You may create a talisman by making a successful artisan or craft roll with a TN equal to 10 plus 5x the spell's Master Level. Creating the talisman takes a number of days equal to the spell's mastery level. Characters must spend a minumum of 4 hours each day crafting the Charm. At the end of this period, the charm maker must make a successful roll for the cokaloi they are imbuing into the charm. Each talisman only stores one cokaloi and must be keyed to a specific user at creation and will only last for a season. This charm will work one time and may be activated as a simple action. A character already under a magical effect will cancel out any such effects if they activate this charm, a charm may not be used to 'stack' bonuses. Such powerful items can be stressful on the caster, and a character making charms may only have up to two times their School Rank made at any time.

You may only create charms from cokaloi that the caster already knows and may not create talismans from spells above Mastery Level 3.